![faceshift demo faceshift demo](https://www.digitalproduction.com/wp-content/uploads/2016/04/IKinema-640x360.jpg)
#Faceshift demo free#
The grace period for these warnings is one month (from the date of the actual launch) after that all packages are expected to be free of warnings!
#Faceshift demo code#
Some warnings about obsolete code should be expected, these are as noted above not dangerous, but steps should still be made to remove the warnings. I have experimented with FaceShift before (you can find a post on our blog about it) that we will release in the future, when 1.1 with the new face rig is officially out. If you're a content provider on the asset store please grab the latest version directly from our Git repository at and test your content against the newest version. Thats awesome Thats definitely something I have to check and devise a MH pipeline for. We expect to push UMA 1.1 to the Asset store in one week! So you can now set up stuff like AnimatedBones in a clean and intuitive way. (Eli)Įli have been hard at work to improve the RaceData and SlotData inspectors. Inspectors to set up Bones for SlotData and the like. Suffice to say it's working now!Įverybody have been hard at work to fix all the small issues that arose after launch in December. This is 'FaceShift-FaceBuilder Demo w Dialogue' by John Textor (Facebank, Inc.) on Vimeo, the home for high quality videos and the people who love them.
For a long list of all the problems I've fixed come to Copenhagen and share a beer with me. It's been a long haul to figure out exactly what went wrong. When adding Mecanim support to UMA I accidentally broke the code to handle Additional Bones. These warnings are not dangerous! All obsolete API will continue to work until version 1.2!Īdditional Bones is now working correctly! (Joen)
#Faceshift demo software#
It is worth noting that this pattern will continue, version 1.2 will mark new stuff as obsolete that will be removed in 1.3 and so on. In this AR app demo we show an example of synergy software technologies (faceshift Studio, metaio, unity) that enable to create a innovative augmented reality system:: It also allows you to live stream the faceshift Studio tracking directly into your Unity character in augmented reality mode. Having this one layer of abstraction will allow us to change the internal workings of UMA without breaking your code! Don't worry about UMA bloating it is still lean and clean! But having a layer of abstraction is crucial to allowing UMA to move forward! And there are more things to come, we have branches with Mecanim Generic support and other goodies on the way. To allow UMA to move forward it's very important that you do not access internal data lists directly! If no method exist please let us know exactly what data you need to access and we'll create a method that retrieves this data for you. You need to find a method that will retrieve the data for you. UMADLL\UMAEditor\RaceInspector.cs(48,23): warning CS0618: '' is obsolete: 'Access to tempBoneData will be removed, use BoneData() methods!' If after updating to 1.1 your project gets warnings like: Warnings for all API that will removed in version 1.2 (Joen and Eli)